Classy Cutlery

I finished the first Item which is going to be published on 3DOcean. It’s a Set of classy old-fashioned Cutlery or Silverware featuring  a restained floral Relief. The Fork, Spoon and Knife were modeled and fully unwrapped in Blender. The Rendering was done using HDRI-Lighting, Blenders new unbiased System called ‘Cycles’ and its nodebased Shaders.

I’m taking part in a 9-week class about nature elements

Update

Got the task of week 1 done:

 

07/07/2010
Old Message

The past months I’ve done a lot of freelancing. Hoping to get some small projects finally done, so I can publish those.

During the next nine weeks I’m focusing on nature elements by attending a class about this topic.
I’m very excited, so here is a small teaser on what it’s really about:

Life Sign: First model for an upcoming RTS-Game

I’d been really busy during the last few months.
Lately I’m working on an upcoming strategy game (C&C-like). We’re using UNITY to get the job done. We’re still defining the final workflow. Also we’re testing first units and database-embedding.

First model: german infantry (mp40)

Common Lighter

Update

I did some rework on materials/render settings. Hope you like it.
Latest results:


03/17/2010
Old Message

I’ve been practising Blender a lot lately.

Meanwhile I’m familiarising myself with Rendering using Blender’s built-in render options, but also Yafaray for some more catchy things.

These Boots are made for… learning Blender

My latest project, tending to gain a deeper insight into Blender.
I started to model a pair of boots/boondockers. I’m quite happy how they look so far.

Maybe I’ll add buckles later. I’m still looking for some kind of method how to model the seams. For sure they are reliaseable by using normal maps more or less easy, but I would prefer to create some incredible mess of polygons. The clay material is only for testing purpose, since i’m aiming a photorealistic render once I finished the model.