The second Item to be sold on my 3DOcean Store has been just approved. It’s a female athletic Torso, which can be used as a Manikin to present miscellaneous Items for Instance Jewelry or Clothing. It’s built up of even distributed Geometry, ideal for Sculpting and fully unwrapped, having only Seams on the Back. In Addition the Project File (Blender) is included, providing an effective easy-to-use Lighting Setup. It can be easy retopologized, as it’s designed for visualization.
I finished the first Item which is going to be published on 3DOcean. It’s a Set of classy old-fashioned Cutlery or Silverware featuring a restained floral Relief. The Fork, Spoon and Knife were modeled and fully unwrapped in Blender. The Rendering was done using HDRI-Lighting, Blenders new unbiased System called ‘Cycles’ and its nodebased Shaders.
I’d been really busy during the last few months.
Lately I’m working on an upcoming strategy game (C&C-like). We’re using UNITY to get the job done. We’re still defining the final workflow. Also we’re testing first units and database-embedding.
First model: german infantry (mp40)