Robert Hunecke 3D Technical Artist Berlin

Robert Hunecke

Producer | Certified Instructor

Düsseldorf / Berlin, Germany

I have been working in the film and games industry since 2007 as an experienced 3D Generalist and Technical Artist. My main focus was on environment art, shader development and art direction before transitioning into Project Management and Producing. I was fortunate enough to release multiple online video tutorials, educational articles, and web classes, both personally and in collaboration with LinkedIn Learning. I completed my Bachelors of Arts in Digital Film and Animation at Middlesex University London (MDX).

I am available for job offers, contract work and training.

Skills

  • Art Direction

  • Environment Design

  • 3D Modeling

  • Environment Modeling

  • Prop Modeling

  • Texturing

  • Game Development

  • World Building

  • Shaders

  • PBR Texturing

Software proficiency

Experience

Associate Producer at Ubisoft Düsseldorf

As an Associate Producer I partner with directors to understand the overall game vision and requirements, create the area of focus’ long-term roadmap and schedule, establish its deliverables, quality targets and key milestones, and define its development strategies and budgets. Collaborating with my production team and cross functional team leads I anticipate risks, coordinate with the team leads regarding contingency plans and ensure that the mitigation is communicated to the team.

Art Producer at Klang Games

As an Art Producer I collaborate with the Art Director and Art Team Leads to establish the art production pipeline, workflow and keep the production running smoothly and effectively. My responsibilities also include prioritizing and managing tasks and issues, as well as determining resources necessary to complete the production goals. I am also managing risks, roadblocks proactively both on a day-to-day base and in the long-term, acting as the central information hub of the project’s art production.

Senior Digital Consultant at Effekt-Etage

As a Senior Digital Consultant, I planned and managed various projects for major clients, such as Volkswagen, BMW and Qiddiya. Mostly with a focus on real-time environments in Unreal and Unity, I designed the pipeline and also oversaw the later implementation.

Instructor at LinkedIn Learning

As a LinkedIn Learning Instructor, I design and record video courses. I teach various areas of digital content creation with a focus on game development and 3D visualization. So far, my courses have covered 3D scanning, game development, 3D modeling, animation and rendering, as well as PBR texturing.

Head of Game Department at SAE Institute Berlin

I was in charge of managing German and English language courses (Game Art and Game Programming) as well as designing the corresponding curriculum including defining learning goals, planning instructional methods and establishing evaluation methods.

Lecturer at SAE Institute Berlin

As a Lecturer, I have taught both German and English language courses in various areas of 3D content creation. These included software such as 3ds Max, Maya, Blender, Substance, Unity, Unreal Engine and fields such as 3D Modeling, Hard Surface Modeling, PBR Texturing, Rigging, Animation, Engine Implementation, Photogrammetry and Motion Capturing.

Senior 3D Artist at Bertrandt

My tasks included pipeline definition and overseeing the implementation to improve 3D asset creation for photorealistic real-time car visualization of brands such as Volkswagen.

Technical 3D Artist at mymultitouch mmt

My tasks included doing product design for MultiTouch Tables, Interactive VideoWalls and HYPEBOX® – Transparent Displays as well as creating all 3D assets, photorealistic renderings and interactive showroom presentations.

Technical 3D Artist at Pixomondo

For the feature film Maya the Bee (2014), I developed a pipeline to exchange data between different software packages while fixing bugs or inaccuracies of existing processes. Furthermore, I worked on the creation of environment assets, characters, animation and texturing.

3D Artist at Mister Spex

My responsibilities included product design, creation and engine implementation of virtual eyewear which was presented using an Augmented Reality (AR) showroom and virtual fitting service.

3D Artist at Metaversum

My responsibilities included creation and engine implementation of environment assets, props, animation and shaders for the 3D world and 3D chat social community Twinity.

3D Artist (Intern) at Ascaron Entertainment

During my internship at Ascaron I created 3D assets and textures for the video game Sacred 2: Fallen Angel (2008).