For the feature film Maya the Bee (2014) I worked for the well-known visual effects company Pixomondo and developed a pipeline to exchange data between different software packages while fixing bugs or inaccuracies of established workflows. Furthermore, I worked on the creation of environment assets, characters, animation and texturing.
As a result I got to work with different departments and was responsible for making sure data combines seamlessly. As a Technical 3D Artist I had to create for example tools for personal use to automatically process huge amounts of data concerning the unwrap information of whole scenes. This was necessary due to changing requirements during production which would have otherwise resulted in an unforeseen and time-consuming amount of additional work for everyone.