Between 2015 and 2017, I made HDRIs for various projects as well as for sale through asset stores.
For the creation I used a DSLR camera with Automated Exposure Bracketing (AEB) to capture all necessary images, each in multiple exposure levels.
From this data, I was able to semi-automatically create a 360° panorama that had enough bit depth to be used in game engines or other render tools for lighting purposes. The panoramas shown here are tone-mapped and represent only a small selection.
- Client: Personal
- Date: 2015 – 2017
- Skills: Lighting Photography Real-time Rendering