The 3D model was created using photogrammetry to scan a real-world stone bust. Additional surface detail was then sculpted in ZBrush. The scan data provided some basic material information I was able to incorporate into custom smart materials that were created using Substance.
The game-ready model was later used to promote one of my courses on LinkedIn Learning.
- Client: Personal
- Date: July 2016
- Skills: PBR Texturing Photogrammetry Photography Rendering Sculpting