MazeBot was originally a Unity game prototype I started to work on during June 2017’s #1GAM topic “CGA Graphics”. CGA was common in the early 1980s and limited to a 4-colors-only palette featuring a total resolution of 320×200 pixels. We ended up collaborating with fellow audio designers of Lyrebird Studio to include some awesome music and sound design.
Due to positive feedback the prototype was further developed and later made freely available on Steam.
- Client: Personal Collaboration
- Date: January 2018
- Link: MazeBot on Steam
- Skills: 3D Modeling Animation Game Art Game Development Rigging